![]() ![]() Grotesque and deadly enemies are still the core of the horror experience. ![]() After all, a deadly sword is not dangerous anymore if the arm wielding it is severed. The combat system staid the same, still brutally difficult and based on severing the opponent limbs to reduce risks. ![]() The changing in time and day will affect the world, from quest and characters, to secret bosses and the appearance of new enemies. Another huge difference with the prequel is that Termina is an open-world to be explored in the span of 3 days. But the world is still the same, imbued in cosmic horrors and malevolent Old Gods (and you can see some example here: Challenging the Old Gods of Fear & Hunger ), where magic is real and people dies in unthinkable ways. The change in setting influenced everything, from the inclusion of firearms, to more modern-looking creatures inspired by war machineries and medicine. However, this time the setting is not in a dark version of middle ages, but a war-affected town in 1942. Fear & Hunger 2 Termina is the sequel of probably the most grim and horror indie RPG. ![]()
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